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  • Preview of Modular Game Worlds in Phaser 3 (Tilemaps #5) — Matter Physics

    Modular Game Worlds in Phaser 3 (Tilemaps #5) — Matter Physics

    This is the final post in a series of blog posts about creating modular worlds in Phaser 3. In this edition, we’ll step up our Matter.js knowledge and build a puzzle-y physics platformer.

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  • Preview of Modular Game Worlds in Phaser 3 (Tilemaps #4) — Meet Matter.js

    Modular Game Worlds in Phaser 3 (Tilemaps #4) — Meet Matter.js

    This is the fourth post in a series of blog posts about creating modular worlds with tilemaps in the Phaser 3. In this edition, we’ll get acquainted with Matter.js.

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  • Preview of Modular Game Worlds in Phaser 3 (Tilemaps #3) — Procedural Dungeon

    Modular Game Worlds in Phaser 3 (Tilemaps #3) — Procedural Dungeon

    This is the third post in a series of blog posts about creating modular worlds with tilemaps in Phaser 3. In this edition, we’ll create an endless, procedurally-generated dungeon.

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  • Preview of Modular Game Worlds in Phaser 3 (Tilemaps #2) — Dynamic Platformer

    Modular Game Worlds in Phaser 3 (Tilemaps #2) — Dynamic Platformer

    This is a blog post series about creating modular game worlds with tilemaps in Phaser 3. In this post, we’ll create a puzzle-y platformer where the player can draw platforms to get around obstacles.

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  • Preview of Modular Game Worlds in Phaser 3 (Tilemaps #1) — Static Maps

    Modular Game Worlds in Phaser 3 (Tilemaps #1) — Static Maps

    This is a series of blog posts about creating modular worlds with tilemaps in the Phaser 3 game engine. In this first post, we’ll go from zero to a Pokemon-style top down game.

    Read on Medium